![]() The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave… Stuck in the middle are the residents of Nevada and the jewel in the desert the city of New Vegas. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. In either case, the quest fails, and you won’t get a full reward, but you’ll be directed to continue working with Cassandra Moore regardless. In the former case, the NCR Troopers will start firing as soon as The King refuses to cooperate, in the latter case, Pacer will pick a fight if you try to reason with The King. Colonel Hsu’s approach is more nuanced, but it still ends up with NCR Troopers in The Kings School of Impersonation. ![]() Talk to her and she’ll make a direct, brutal plan for dealing with The Kings, exactly as Crocker warned. You’ll be meeting with her quite often from now on, so keep those directions in mind. From the entrance to this area head north and go through the first door to the east to find Colonel Cassandra Moore in her office. Once here, go through a doorway to the east then enter a door to the Hoover Dam Offices area. To go through with Colonel Moore’s plan, head to Hoover Dam, enter the Visitor Center, take an Elevator to the south to reach the Hoover Dam Power Plant 01 area. ![]() The former will take a “might makes right” approach while the latter will try a more soft-handed tactic. He’ll refer you to one Colonel Moore at the Hoover Dam or Colonel Hsu at Camp McCarran. Still, if that’s the way you want to go, either turn down the assassination route with Ambassador Crocker or talk to The King, have him reject your appeal to curb the violence in Freeside, then return to Ambassador Crocker. The diplomatic approaches on the other hand are just inventive ways to fail the quest, and considering how easy the other, Pacer-related options are, it’s hard to see why anybody would rather go down these routes. ![]() To kill him in this somewhat more inventive way, sneak into his room and spike his Jet Stash (which looks like a Carton of Cigarettes and can be found under his bed) with some Psycho, then just wait around until Pacers partakes of the spiked Jet. Inside you can find medical records for a number of people in Freeside, include Pacer who, ironically enough, has a heart condition. Alternatively, you can go to the Old Mormon Fort, enter the tower where Julie Farkas dwells, and search a Filing Cabinet behind the medical bed on the bottom floor. One shot from Pew Pew should be more than enough to get the job done. Simple enough, just wait for for him to go up to his room for the night in the Kings School of Impersonation and kill him when nobody else is around with a sneak attack critical. The easiest way to get rid of Pacer and keep suspicion from turning towards the NCR is to simply kill him all sneaky-like with an Energy Weapon. Another qucky solution is to simply kill Pacer with an Energy Weapon (right). The easiest way to get The Kings to stop the violence is the cash in the favor you may have earned at the end of the quest G.I.
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